welcome

starfleet command

Welcome, wanderer. Here you'll find everything you need to know before setting foot into the great unknown; whether it be through finding out our history or our guidelines, here is a good place to start.

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the lounge

Where all out of character conversations, games, polls and general banter are held. Feel free to make yourself at home, just don't stain the carpet.

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apply to starfleet

Decided to stick around, huh? Well, you're going to have to make the cut. The application is freestyle, and canon characters are listed inside.

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the bulletin board

All advertising is to go here, if it is anywhere else on the site or in the cbox, it will be removed. Note that this board is guest friendly, and you can find out how to affiliate inside.

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databanks

All tribbles go to heaven. Old posts and inactive characters will be stored here for safekeeping.

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individual establishment

member roster

Active files of Starfleet members will be stored here for future reference.

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organization

All claims, who's who lists and the like will be posted here, to be completed once accepted.

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shipping

Seems like starships aren't the only thing in the air. Here is where individual subplots take place between characters. Go ahead and post your own plot pages, but don't be afraid of posting in others as well.

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tracking

Should you want to post a nifty tracker for your past and present threads, you can do so here.

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communications

Here you will find in-character ways to communicate between characters, whether it be through rapid-fire posts or journal-like logs.

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the uss enterprise

the bridge

The 'brain' of the Enterprise, here is where all authoritative direction comes from. Only those with direct authorization are allowed on the bridge, unless it is a life or death emergency; aka, someone better be dead, if it's that important.

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sick bay

Should you be stricken with some sort of ailment, this is where you'd go for help. Those aboard the Enterprise are often required to summit for annual checkups; no need to fear the good doctor.

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cargo bay

Where several of the ship's airlocks are located for exiting and entering the vessel. There are small aircraft that may be used to shuttle supplies aboard or transfer between ship to ship.

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main engineering

The powerhouse of the Enterprise. Here is where the warp, thrust, and power systems are all controlled. The reactor is also located here. It is recommended that if you are not needed here, you keep out; you may get in the way of storming engineers.

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leisure facilities

To prevent the twiddling of thumbs on off-duty time, there are several locations of lounges and activities for those aboard the Enterprise to enjoy. The ship is equipped with most anything your heart desires, within reason.

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transporter rooms

Although there are several of these, the most significant one is closest to the bridge. You can transport a maximum of six things at a time using the transporter pads, but you do need a trained officer to 'beam you up'.

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corridors

Understandably on a ship this massive, there would be quite a few hallways. Note that some people think it's funny to confuse the newer engineers and send them down the halls on missions to impossibly hard to find places. Not funny, cut it out.

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quarters

Located on all levels of the ship, each room is outfitted with a sleeping area, a desk and computer, as well as a bathroom. All are allowed to be edited to better suit someone's personal taste.

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other

Any other location you could dream of on the ship, as long as it makes sense to have it there.

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the universe

the final frontier

Welcome to wide, open space.

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alien worlds

Where no man has gone before! Well... not really. Some planets are well-visited. You'll also find the home planet, Earth, here.

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other starships

If you've wound up on a ship other than the Enterprise, here is where you'd play that out; whether it be an enemy ship, or another vessel altogether.

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the crackverse

Have something you find would be ultimately hilarious, but just wouldn't make sense in the rest of the roleplay? Welcome to the crackverse, a sort of mad free-for-all where outlandish, strange and crazy things happen. Note that anything that happens in the crackverse does not apply to the rest of the roleplay, unless it is discussed and agreed upon that it will.

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quickfire

Have an idea for a short scene? Here is where quickfire roleplaying happens, often saved for aside scenes that are too significant to be done via the communications board, but are not hefty enough to warrant a full-out thread. Posts here do not apply to the word count and do not count towards individual post count, but are applicable to whoever is involved in them, unlike the crackverse.

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the past

Whether you somehow wound up being sucked back to the past, or you're playing through an event that happened in your character's backstory, here is where you play it out.

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